﻿package Classes.Sounds{
	import flash.media.*;
	
	public class GameSound{
		//
		static public const BeelineBulletShoot:Sound = new SBeeline();
		static public const FlakBulletShoot:Sound = new SFlak();
		static public const KarlBulletShoot:Sound = new SKarl();
		static public const PhotonBulletShoot:Sound = new SPhoton();
		//
		static public const BazzokaLaunch:Sound	= new SBazzoka();
		static public const SidewinderLaunch:Sound = new SSidewinder();
		static public const HellfireLaunch:Sound = new SHellfire();
		static public const PenguinLaunch:Sound = new SPenguin();
		
		//explode
		static public const BossExplode:Sound = new SBossExplode();
	}
}